ALL POSTS IN ‘STORY’

Indie Scripts vs. Studio Scripts

Posted on December 3, 2008

Ok. Maybe this post isn’t exactly about the differences between independent feature scripts and studio scripts, per se, but it is about the plain divide that I’ve personally observed on a regular basis when reading screenplays of all kinds.

I recently made the comment that it is consistently remarkable that a script that’s in the development or production stream at a studio reads differently from page one than does the average script on the same track at an independent/smaller production company. There’s no real reason for this yet it seems to be so. I gave the matter a wee bit o’ thought and am tossing it out here for you all to chew on and toss back. I’d love to hear what you think out there in writer/editor land.
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Our very special guest, Blake Snyder, author of the bestselling (and indispensable) Save The Cat! series of books on screenwriting, offers THE STORY SPOT’s readers guidance on that notoriously difficult pillar of any story: The Midpoint. (We’ve added the product links below to help you find your way.)


Midpoint – The Key to Cracking Any Story

In both my Save the Cat! books and also my Save the Cat! Story Structure Software, I have stressed the vital importance of figuring out what the Midpoint of a screenplay is. I like to say that if you can crack the Midpoint, you can crack the story. And it may not be until you do that you truly know what your story is about!

To me, the day I discovered there is a secret to what happens at the midpoint in EVERY story, I was rocketed into a whole new dimension in my abilities as a writer.

There are two things that have to happen at the Midpoint, both vital to making your story work:

• “the stakes are raised,” and
• a “time clock” appears that accelerates the pace of the tale

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Creating a Formidable Antagonist

Posted on October 25, 2008

As important to creating compelling stories as it is to focus on the protagonist, it’s equally (possibly even more important) to create formidable conflict for the hero. Without challenges to overcome–challenges worthy of our heroine’s mettle–an audience may quickly become disinterested. I mean, wouldn’t you?

After all, stories represent pivotal points in people’s lives, times of great personal change and/or accomplishment. Our attention tends to breeze by the moments of our lives spent washing dishes or putting gas in the car and, instead, we remember our first day at school or the day we stood up for ourselves when it really mattered. Why is this so? It’s likely because in those moments, when we faced great internal or external conflict, we were challenged to reach beyond ourselves or risk failure and came out on top.

In storytelling, the source of this type of life-changing conflict will often come from one person — one person who is an equal to the hero and who possesses a drive as strong as the protagonist’s only theirs is a goal that is at direct cross-purposes with the hero’s.

That person is the antagonist.
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David Perry talks about the evolution of video games — not only about the sensory experience of playing games such as Halo, Warcraft, Guitar Hero, the Grand Theft series, the range of NFL and NBA titles and more, but also about the current and future development of creating immersive, emotional engagement.

The big question is: can a game make a player cry?
Storytellers, an emerging frontier awaits.

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Before we dig into this one, let’s brush up on a couple of concepts that are essential to great storytelling:

  1. Sympathy: sharing the feelings or interests of another (“I feel the same!”)
  2. Empathy: vicariously experiencing the feelings or thoughts of another (“I understand how you feel.”)

These two sides of the same coin are what enables storytellers to create and recreate stories that resonate with their audiences. These are what allows our work to transcend the state of being a series of events laid out on a page and, instead, reach another person on a meaningful level. These are also, as you are doubtlessly aware, the same two little words that can make writing one of the most difficult and daunting ways to spend one’s life.

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